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Trackmania key art: a red and white race car on a podium block under a blue sky

File 09 · Time-attack racing review

Trackmania

A racing game with the soul of a rhythm game — learn the line, hit the restart key, go again.

Free to playSolo time attack and online roomsForty-second runs, repeated
8.5 out of 10

Save Point
score

Trackmania strips racing down to a car, a track and a clock. Other drivers appear as ghosts you cannot touch, so every result is yours alone. Tracks are short, often under a minute, and built like stunt courses: wall rides, loops, ice, dirt and boosters. A single key restarts the run instantly, and that key is the most-pressed button in the game.

Each official track offers bronze, silver and gold medals plus an author time set by its creator. Beating your own ghost by a few hundredths creates a loop of tiny, satisfying improvements. The seasonal campaign brings a fresh set of official tracks each quarter, and regional leaderboards show exactly where you stand in your country and county.

The community is the engine. A powerful track editor feeds a constant supply of player-made maps, the Track of the Day puts everyone on the same new course, and daily cup events let thousands compete in knockout rounds. Online rooms are relaxed: everyone drives the same track at once, chasing times rather than each other.

The access model costs it marks. Starter Access is free and shows the handling well, but it includes only part of each campaign, and the difference between the paid yearly tiers takes a table to understand. There is no in-game shop beyond that, which is welcome. If the first ten tracks grab you, a year of access is money well spent.

Reviewed by the Save Point Review teamLast checked:

Score breakdown

First hour 15% of score8.6

Four keys to drive. Bronze medals come quickly and the restart button is instant.

Core loop 30% of score9.0

Racing against your own ghost, shaving hundredths, is wonderfully absorbing.

Long game 20% of score8.6

Seasonal campaigns, a new daily track and a bottomless supply of player-made maps.

Fair shop 20% of score7.4

The free tier is a fair taster, but the tier table is fiddly and the best bits are yearly.

Tech & access 15% of score8.6

Light on hardware with cross-play; needs a publisher account on every platform.

Scores are our editorial opinion. How the weighting works.

What stands out, what to weigh up

Stands out

  • Instant restarts and small, satisfying goals
  • No collisions, so no griefing
  • Endless community tracks
  • Runs on modest hardware

Weigh up

  • Confusing access tiers
  • Free tier covers only part of each campaign
  • Requires a publisher account

In-game screenshots

Trackmania: A car jumping through a ring above a canyon track Trackmania: A car flying over a colourful circuit Trackmania: A towering steel track section seen from below

Official images © Ubisoft, shown for the purpose of review.

Your first session: four tips

  1. Play the training tracks

    They introduce each surface — tarmac, dirt, ice, grass — one idea at a time.

  2. Race your own ghost

    Turn on your personal-best ghost. Seeing where you lose time is the fastest teacher.

  3. Lift before you brake

    Most corners need only a brief lift off the accelerator. Braking is for hairpins.

  4. Try a controller

    Analogue steering helps on ice and dirt, though plenty of top players use a keyboard.

Our verdict · 8.5 / 10

Racing for perfectionists. Start free, chase a few golds, and let the medals decide whether to subscribe.

Best for: Anyone who loves beating their own best

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